![]() These models have been carefully build from scratch to stay as close to the race's concept as possible (some of them are based on the HW concept art). It can also be disabled easily to use the default soundtrack for the concerning map. Comes with in-game repeat, shuffle, random and manual select functions to further customize it. Continue your campaign as the Hiigaran or Vaygr, reclaim past glory as the Progenitors, orchestrate the revival of the Kadeshi, or join the Taiidan Empire and Turanic Raiders in their quest for galactic domination.Ĭustomizable in-game Music Player: The mod will randomly select ambient and battle tracks from the Homeworld Series & Strike Suit Zero OSTs and play those during your game. Homeworld 2 - Karos Graveyard Map Pack v.Added a link to the HW:RM version of the FXmod.Īdded a newspost containing this link as well as some other info.Ĭustom HD Opening Cinematic (view it here)Ħ fully playable races, each with their own playing styles, unique units, technologies and abilities. Homeworld 2 - Tactical Fleet Simulator v.2.9.2 Homeworld 2 - Homeworld 2 Unofficial Patch 1.2.12 Homeworld 2 - Star Trek: Continuum v.GAMMA Homeworld 2 - Freespace: Fleet Command v.3.31 Homeworld 2 - Homeworld 2 Classic Crash Fix v.9012018 Homeworld 2 - Babylon 5: War Without End v.2.1 Homeworld 2 - Stargate Space Conflict v.beta Sajuuk's cost has been increased by 4000 ru, 12k seemed a bit lowfor a ship like that. However the exception of this so far are the progenitors who has single squads with hp values and attack values, but they cost a lot, i recently increased the costs of some of their costs and HP values, their frigates seemed to have been forgotten about since they each only had 20k in hp, i doubled that to balance out their stuff. Would any of you prefer that it be varied with regards to stats or just do how its being done atm. Now like i was trying to get to the point about the races, most of them have very similar ships not in design itself but in what damage they can do, hp values, speed values, squad sizes, etc. Now this is probably impossible to do right now since the homeworld 2 source code isnt even gonna be released, thou i really dont see how getting that code is gonna help things. I would like to see the return of the HW 1 and cata repair beam system instead of repair points where ships just latch and being repairs, compared to the old support frigates from hw 1. ![]() So let me ask you this what does gameplay mean for each of you individually? Personally i grew up with the HW 1 system, so im used to that, homeworld 2 does include that to a degree but left out some stuff like individual squads, but in hw 2 single squads is down right sucide. Now an important part of the game itself is gameplay. RIght now as it stands homeworld universe has over 15 functional teams that are fully playable and can compete against each other. Unlimited race is a excellent way to get around the 7 race limit that is in stock hw 2. Number one on that list is the person who created the race coding and that person is mikali, his race selection code was modified by chris with permission and put into HWU. Homeworld Universe owes its existence to many people that have pitched in for it to be what it is now. Homeworld Universe is a mod Homeworld 2, created by A Homeworld 2 Community Group. ![]()
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